<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-1488126664415887850.post2364290985456523372..comments</id><updated>2010-12-31T22:32:39.052-05:00</updated><category term='Dungeons and Dragons'/><category term='Reviews'/><category term='children'/><category term='White Box'/><category term='personal'/><category term='Google Wave'/><category term='Rob'/><category term='Swords and Wizardry'/><category term='R. K. Athey'/><category term='Gaming with Google'/><category term='zombies'/><category term='m.s. jackson'/><category term='Game Mastering'/><category term='community'/><category term='Brennen Reece'/><category term='FATE'/><category term='art'/><category term='commentary'/><category term='Cthulhu'/><category term='Announcements'/><category term='Advice'/><category term='GenCon'/><category term='literature'/><category term='Editorials'/><category term='1PageAdventures'/><category term='The Day After Ragnarok'/><category term='introductions'/><category term='Cortex'/><category term='RPMN'/><category term='Sweet Spots'/><category term='Hellfrost'/><category term='MapTool'/><category term='homebrew'/><category term='software'/><category term='Mutants and Masterminds'/><category term='resources'/><category term='dice'/><category term='family'/><category term='Interviews'/><category term='steampunk'/><category term='random thoughts'/><category term='indie RPGs'/><category term='Reality Blurs'/><category term='Savage Worlds'/><category term='Kristian'/><category term='Health'/><category term='Legacy DnD'/><category term='humor'/><title type='text'>Comments on The Dice of Life: A Market for Rules-Light Games?</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thediceoflife.com/feeds/2364290985456523372/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1488126664415887850/2364290985456523372/comments/default'/><link rel='alternate' type='text/html' href='http://www.thediceoflife.com/2010/08/market-for-rules-light-games.html'/><author><name>Kristian Serrano</name><uri>https://profiles.google.com/118153417237614725639</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-6S6AO7oSLqM/AAAAAAAAAAI/AAAAAAAAVWk/N_viUbfU3hg/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1488126664415887850.post-6405199972568207873</id><published>2010-12-31T22:32:39.052-05:00</published><updated>2010-12-31T22:32:39.052-05:00</updated><title type='text'>I agree that slim rules and focus on Storytelling,...</title><content type='html'>I agree that slim rules and focus on Storytelling, the tale the group is building. Be it on-line chat, or around the table or larp.&lt;br /&gt;&lt;br /&gt;Since nWoD came I have taken that to me [after some grumpy grumpy about what are they going to do.. kill wod just to get it back grrr.. final nights then end it] buuut then I took my moment and read through the core book, then CtL and VtR and just thought wow.&lt;br /&gt;&lt;br /&gt;For now, they have slimed simple system. The system is there to use just as that.. The freedom for the ST is unlimited. The storytelling system is easy to learn, then its just up to the ST and the group to decided what to do.. &lt;br /&gt;&lt;br /&gt;For example, I picked out here and there in all the parts of the VtR, CtL and so on that I liked.. then put it together with folk lore that I like to involve in my stories.. the only we really used has been the Storytelling system, to role a dice or two..</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1488126664415887850/2364290985456523372/comments/default/6405199972568207873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1488126664415887850/2364290985456523372/comments/default/6405199972568207873'/><link rel='alternate' type='text/html' href='http://www.thediceoflife.com/2010/08/market-for-rules-light-games.html?showComment=1293852759052#c6405199972568207873' title=''/><author><name>Faie</name><uri>http://www.blogger.com/profile/13970035434867084563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10732469196294866972'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://lh5.ggpht.com/_gO-5JIN4-bA/SzdcOy4uvqI/AAAAAAAADEY/k8rVV5FR7QI/faievp88x88.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thediceoflife.com/2010/08/market-for-rules-light-games.html' ref='tag:blogger.com,1999:blog-1488126664415887850.post-2364290985456523372' source='http://www.blogger.com/feeds/1488126664415887850/posts/default/2364290985456523372' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2124813241'/></entry><entry><id>tag:blogger.com,1999:blog-1488126664415887850.post-2827031002645851190</id><published>2010-12-13T05:17:07.650-05:00</published><updated>2010-12-13T05:17:07.650-05:00</updated><title type='text'>Well, Savage World is a really cool system, &amp;#39;c...</title><content type='html'>Well, Savage World is a really cool system, &amp;#39;cause it has rules, so it&amp;#39;s both a &amp;quot;roleplay&amp;quot; and a &amp;quot;rollplay&amp;quot;, but they are almost fast to learn and play. The GM has to do very few preparation, &amp;#39;cause NPC are created quickly, and during game you have very few book-keeping. I love that system, and every day I love it more.&lt;br /&gt;&lt;br /&gt;Lord Lance (you can find me in the S.W. forum)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1488126664415887850/2364290985456523372/comments/default/2827031002645851190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1488126664415887850/2364290985456523372/comments/default/2827031002645851190'/><link rel='alternate' type='text/html' href='http://www.thediceoflife.com/2010/08/market-for-rules-light-games.html?showComment=1292235427650#c2827031002645851190' title=''/><author><name>Ishmadrad</name><uri>http://www.blogger.com/profile/00834485227221285582</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thediceoflife.com/2010/08/market-for-rules-light-games.html' ref='tag:blogger.com,1999:blog-1488126664415887850.post-2364290985456523372' source='http://www.blogger.com/feeds/1488126664415887850/posts/default/2364290985456523372' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1144703199'/></entry><entry><id>tag:blogger.com,1999:blog-1488126664415887850.post-2215039928943987183</id><published>2010-08-10T12:39:51.728-04:00</published><updated>2010-08-10T12:39:51.728-04:00</updated><title type='text'>Hell, what won&amp;#39;t I part with? I&amp;#39;m a big fa...</title><content type='html'>Hell, what won&amp;#39;t I part with? I&amp;#39;m a big fan of diceless games and games with easy resolution.  the problem, there, is that the trade off is only worth it if you have a really good game.  Which requires a really good storyteller. &lt;br /&gt;&lt;br /&gt;A good ST can turn any old game into a good one, even a rules heavy game. &lt;br /&gt;&lt;br /&gt;So, in reality, we&amp;#39;re making games for the average gamer.  Who is an okay ST, but who needs help from time to time. &lt;br /&gt;&lt;br /&gt;So ideally, I&amp;#39;d love to see a game that has a built in setting that can be changed or removed.  It should have a simple resolution mechanic that can be added to if need be.  And there should be plenty of room for games to NOT scale forever.  One of the problems with savage worlds is that if you&amp;#39;re playing a combat heavy character you have no option but to keep plugging away at it with new edges and skills.  Your XP is practically spent for you.  If the game didn&amp;#39;t scale quite as much, then it would be possible to round those characters out more.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1488126664415887850/2364290985456523372/comments/default/2215039928943987183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1488126664415887850/2364290985456523372/comments/default/2215039928943987183'/><link rel='alternate' type='text/html' href='http://www.thediceoflife.com/2010/08/market-for-rules-light-games.html?showComment=1281458391728#c2215039928943987183' title=''/><author><name>Anivair</name><uri>http://www.blogger.com/profile/15065774584847230352</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://img.photobucket.com/albums/v480/Anivair/avatar_full.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thediceoflife.com/2010/08/market-for-rules-light-games.html' ref='tag:blogger.com,1999:blog-1488126664415887850.post-2364290985456523372' source='http://www.blogger.com/feeds/1488126664415887850/posts/default/2364290985456523372' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1544700137'/></entry></feed>
