<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-1488126664415887850.post8707398980157950897..comments</id><updated>2009-06-29T09:43:00.530-04:00</updated><category term='Dungeons and Dragons'/><category term='Reviews'/><category term='children'/><category term='White Box'/><category term='personal'/><category term='Google Wave'/><category term='Rob'/><category term='Swords and Wizardry'/><category term='R. K. Athey'/><category term='Gaming with Google'/><category term='zombies'/><category term='m.s. jackson'/><category term='Game Mastering'/><category term='community'/><category term='Brennen Reece'/><category term='FATE'/><category term='art'/><category term='commentary'/><category term='Cthulhu'/><category term='Announcements'/><category term='Advice'/><category term='GenCon'/><category term='literature'/><category term='Editorials'/><category term='1PageAdventures'/><category term='The Day After Ragnarok'/><category term='introductions'/><category term='Cortex'/><category term='RPMN'/><category term='Sweet Spots'/><category term='Hellfrost'/><category term='MapTool'/><category term='homebrew'/><category term='software'/><category term='Mutants and Masterminds'/><category term='resources'/><category term='dice'/><category term='family'/><category term='Interviews'/><category term='steampunk'/><category term='random thoughts'/><category term='indie RPGs'/><category term='Reality Blurs'/><category term='Savage Worlds'/><category term='Kristian'/><category term='Health'/><category term='Legacy DnD'/><category term='humor'/><title type='text'>Comments on The Dice of Life: Editorial: Life Changes the Gamer and the Game</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thediceoflife.com/feeds/8707398980157950897/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1488126664415887850/8707398980157950897/comments/default'/><link rel='alternate' type='text/html' href='http://www.thediceoflife.com/2009/06/editorial-life-changes-gamer-and-game.html'/><author><name>Kristian Serrano</name><uri>https://profiles.google.com/118153417237614725639</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-6S6AO7oSLqM/AAAAAAAAAAI/AAAAAAAAVWk/N_viUbfU3hg/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1488126664415887850.post-6013820263969159642</id><published>2009-06-29T09:43:00.530-04:00</published><updated>2009-06-29T09:43:00.530-04:00</updated><title type='text'>I had a similar &amp;#39;letting go&amp;#39; experiance.  ...</title><content type='html'>I had a similar &amp;#39;letting go&amp;#39; experiance.  I tried keeping the game together using maptool and DnD but it was still too much work.  As stated in my intro, the mix that worked for me was Savage Worlds and Maptool.  &lt;br /&gt;&lt;br /&gt;Still, its hard to let go of something that&amp;#39;s been a big part of your social and creative life.  But once I did let go I felt incredibly free.  Now I even have time to write.  Hey, those creative juices have to go somewhere or they&amp;#39;ll absess and explode in a gooey mess.  :-)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1488126664415887850/8707398980157950897/comments/default/6013820263969159642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1488126664415887850/8707398980157950897/comments/default/6013820263969159642'/><link rel='alternate' type='text/html' href='http://www.thediceoflife.com/2009/06/editorial-life-changes-gamer-and-game.html?showComment=1246282980530#c6013820263969159642' title=''/><author><name>R. K. Athey</name><uri>http://www.blogger.com/profile/08700663060678306110</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='11532210979882415677'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_sF7GLOjfSVM/SkIM77l3EUI/AAAAAAAAAD8/jmjVSDkaj40/S220/me.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thediceoflife.com/2009/06/editorial-life-changes-gamer-and-game.html' ref='tag:blogger.com,1999:blog-1488126664415887850.post-8707398980157950897' source='http://www.blogger.com/feeds/1488126664415887850/posts/default/8707398980157950897' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1532426820'/></entry></feed>
