Commentary: Adventures are not Written in Stone

Kurt "Telas" Schneider's article "A Game is a Work in Progress" was a pretty solid one, focusing on the unnecessarily running or creating adventures as perfect formulas based on the rules and instead focusing on making the game work.

However, this one particular paragraph really resonated with me, and I thought it was sound enough advice to repeat it.

"Repeat after me: A game is a work in progress.

Adventures are not written in stone. Nothing about them is “canon” until it is revealed at the table. Until that time, GMs are free to make the necessary changes to get the adventure to work for their group.

Remember that your adventure is going to be run by you, not by some zero-imagination computer program, and not by some pimply-faced volunteer greenhorn GM who couldn’t pour piss out of a boot if the instructions were printed on the heel. Why perfect and re-write the adventure, when you know full well that your players are going to trash your best-laid plans, and you’ll be improvising after the first hour?"

- A Game is a Work in Progress (view on Google Sidewiki)

It's not like we have the spare time to write perfected works of art for a game of make-beleive anyway.

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